Chris Melissinos

Ch 08 · In print

Books & Publications

Books Chris wrote or contributed to, books that feature him, and scholarship and press that discuss his work, from game design and museum studies to the history of video games.

Written and contributed 5

  1. Welcome Books, 2012

    The Art of Video Games: From Pac-Man to Mass Effect

    Chris Melissinos and Patrick O'Rourke

    Chris: Co-author; preface, "The Resonance of Games as Art."

    ISBN 978-1599621104

  2. Bluecanvas, 2012

    The Art of Journey

    Matthew Nava

    Chris: Foreword

    ISBN 978-0985902216

  3. Indiana University Press, 2015

    Thinking About Video Games: Interviews with the Experts

    David S. Heineman

    Chris: Chapter 2 interview, "Chris Melissinos: Art and Video Games," pp. 36–54

    ISBN 978-0253017154

  4. Dynamite, 2023

    Supercade: A Visual History of the Videogame Age 1985–2001

    Van Burnham

    Chris: Contributor

  5. O'Reilly, 2013

    Theory of Fun for Game Design (2nd ed.)

    Raph Koster

    Chris: Blurb in the front matter

Featured in 2

  1. Dog Ear Publishing, 2013

    Stealth Coaching: Everyday Conversations for Extraordinary Results

    Rob Kramer

    Chris: Subject of a full chapter

    ISBN 978-1457516375

  2. Abrams, 2019

    8-Bit Apocalypse: The Untold Story of Atari's Missile Command

    Alex Rubens

    Chris: The introduction credits the author's conversation with Chris as the book's inspiration

    ISBN 978-1419738937

Discussed, quoted, or cited 12

Books that discuss, quote, or cite Chris and his work.

  1. 2026
    Teaching Science Through Science FictionJörg Matthias Determann · p. 201
  2. 2022
    Video Games as Art: A Communication-Oriented PerspectiveFrank G. Bosman and Archibald van Wieringen · De Gruyter · pp. 49, 60
  3. 2022
    Video Games and Spatiality in American StudiesDietmar Meinel · De Gruyter · pp. 263, 273
  4. 2019
    Bits and Pieces: A History of ChiptunesKenneth B. McAlpine · Oxford University Press · p. 251
  5. 2016
    Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political PerspectivesKeri Duncan Valentine and Lucas John Jensen (eds.) · IGI Global · p. 4
  6. 2014
    Game After: A Cultural Study of Video Game AfterlifeRaiford Guins · MIT Press · pp. 284, 334
  7. 2014
    What Is Your Quest?: From Adventure Games to Interactive BooksAnastasia Salter · University of Iowa Press · p. 176
  8. 2013
    Innovative Advisory Services in the Virtual WorldManning Li and Jihong Liu · p. 10
  9. 2008
    Zombie Culture: Autopsies of the Living DeadShawn McIntosh and Marc Leverette · Scarecrow · p. 183
  10. 2007
    Virtuality and Virtualization (IFIP proceedings)Kevin Crowston, Sandra Sieber, and Eleanor Wynn (eds.) · Springer · p. 342
  11. —
    Video Game Art Reader, Vol. 1Tiffany Funk (ed.) · Amherst College Press · p. 16
  12. —
    Game Design ResearchJussi Holopainen et al. · Cites The Art of Video Games exhibition (Smithsonian American Art Museum, 2012) as curated by Chris

Periodicals

Magazines and journals that cover Chris's work, as indexed by Google Books.

Magazines
Time vol. 179 (2012); ARTnews vol. 110 (2011); Art in America vol. 99 (2011); The Weekly Standard vol. 17 (2012); WIPO Magazine (2012); Region Focus, Federal Reserve Bank of Richmond (2012); Polityka (2013, Polish); Game Face (2003, German); Indústria Brasileira (2005); Eksekutif (2007, Indonesian); CNN 互動英語 and ALL+ (2021, Taiwanese English-learning)
Trade press
Java Developer's Journal vol. 8 (2003); Campus Technology vol. 20 (2007)
Academic journals
Design Issues vol. 30 (2014); SMART: Studies in Medieval and Renaissance Teaching (2014)