Resume
Experience
Amazon Web Services
2022 - Present
Principal Evangelist - Video Game Industry Executive
Serving as the industry expert, evangelist, and developer advocate for the video game and interactive entertainment industry. Provide executive input and guidance into AWS developed services, offerings, and overall company strategy.
2021 - 2022
Worldwide Open 3D Engine (O3DE) Product Strategist
Leading the product roadmap, business development, and community growth of the O3DE game development engine for all industry segments.
2020 - 2021
Worldwide Technology Integration Lead
Responsible for the development of a global game technology services strategy, with specific focus on integration opportunities between 3rd party providers and AWS primitives, offerings, and managed solutions.
Verizon, Inc.
2019 - 2020
Director - Corporate Strategy - 5G Disruption Think Tank
Led Verizon’s corporate strategy futurist team, focusing on new and disruptive opportunities driven by Verizon’s 5G technology platform and investments.
2018 - 2019
Executive Director - Interactive Entertainment - Verizon Media
Led a team of game industry veterans to explore new opportunities for Verizon to enter the video games industry.
2013 - 2018
Director - Corporate Strategy - Media and Entertainment
Created a long-term, strategic roadmap for Media and Entertainment (M&E) focused industry segments, including Over-the-Top Video (OTT), advertising technologies, interactive entertainment, and Internet 3.0 initiatives.
Verisign, Inc.
2011 - 2012
Vice President, Corporate Marketing and Communications
Directed global brand management, messaging, advertising, press relations, analyst relations, trade events, and digital properties.
Sun Microsystems, Inc.
2008 - 2010
Chief Evangelist and Chief Gaming Officer
Represented Sun Microsystems internally and externally as the corporate technology and platform evangelist while maintaining responsibilities as Chief Gaming Officer.
2001 - 2008
Chief Gaming Officer
Led corporate strategy, technology development, brand development, community management, and business development targeting video games, electronic entertainment, and mobile media markets.
Executive Skills
Strategy Development
95%
Strategic Partnerships
90%
Public Speaking
88%
Executive Management
80%
Marketing
80%
Start-ups
74%
Industry Expertise
Video Games
95%
Web Technology
85%
Mobile
80%
Cloud Computing
80%
Enterprise Software
75%
Developer Pipeline
75%
Awards, Patents, and Board Activity
2013 Game Developers Choice Awards - Ambassador Award Recipient
“The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art.”
Co-Inventor of Usage Based Interactive Media Patent #9,197,911
Method and apparatus for providing interaction packages to users based on metadata associated with content.
Founding Board Member - The Video Game History Foundation
The Video Game History Foundation is a 501(c)3 non-profit organization dedicated to cataloging, digitizing, and preserving the history of video games.
Industry Advocacy
Creator and Guest Curator of “The Art of Video Games” - Smithsonian American Art Museum
Commissioned in 2009 by the Smithsonian American Art Museum to be the Guest Curator and creator of their first, landmark video game art exhibition (https://americanart.si.edu/exhibitions/archive/2012/games).
- Developed and curated a 6,000 square foot installation for the museum, focusing on 40 years of video games as an artistic medium.
- Identified all assets, constructed narrative, compiled, and captured all text and media, assembled industry advisory group, coached museum staff, represented museum at industry events, press activities, and oversaw entirety of production.
- 26,000+ people attended the exhibition during the opening weekend in March, 2012, with an additional 690,000 visitors attending the exhibition during its 6-month run, making it the second most successful exhibition in the history of the museum.
- The exhibition traveled through 10 additional museums across the US through April, 2016, breaking multiple attendance records and resulting in an estimated total of 2.4 million visitors.